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The Stampers and Nintendo both sold their stakes for a combined $377 million, all the various franchise rights were untangled amicably, and Rare - once again the official company name - became a first party developer for the Xbox. In September 2002, the same month Star Fox Adventures hit stores, they made it official. ‘As early as 2000, Microsoft began making overtures to have the Stampers come make games for their still-under-wraps console. By the N64 years, their tiny company had grown from the low teens to several hundred, but the Stampers kept their hands firmly in every project, and that management style didn’t sit well with everyone. In the few interviews they granted, Tim and Chris Stamper came across as quiet, unassuming Englishmen, but the pace they maintained and the demands they set could grate at closer range.
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They’d learned how to push the hardware as far as it could go, and a few tricks to edge it a little further than that. ‘Rare produced around sixty games for the NES and Game Boy in just five years, along with a handful of product for the Sega Genesis and Game Gear - more than one complete, functioning, commercial game every month. Nintendo responded by doing something equally unique, giving the Stampers an unlimited budget to produce as many games a year as they liked, effectively bypassing quality assurance limitations imposed on other third party companies. No Western company had ever attempted anything like it.
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‘In 1985, the Stampers took a few software samples to Kyoto, Japan, and presented them to Nintendo executives as proof of what they could bring to the table. Their philosophy was that a part-time employee resulted in a part-time game. They were renowned for working eighteen hour days, seven days a week, only knocking off between the hours of 2:00-8:00 a.m. While the Stampers weren’t exactly eager to step into the public spotlight, they also didn’t really have the time. The brothers attended no conferences, seldom gave interviews, and came off as universally media shy. A rabid fanbase formed around the Ultimate brand, made even more rabid by the Stampers’ apparent seclusion. They’d spent years programming dozens of arcade games while working for others now they wanted to work for themselves, making and owning their own titles in the home market under the moniker Ultimate Play the Game. ‘In Leicestershire, England, brothers Tim and Chris Stamper founded Ashby Computers and Graphics Ltd in 1982. And on the way, they produced some of the seminal titles in video game history. They brought a new philosophy to both game design and production, setting records that are likely to stand for decades to come, and achieved rockstar status while shunning the limelight completely. ‘For most of its history, Rare was the singular vision of two brothers driven by their love of games and need for success.
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